Before Metroid: Other M, the character of Ridley was rather shrouded in mystery. In other M, the whole mystery of Ridley comes into light. In the story of other M, you have just killed Ridley on Planet Zebes and report to this other station. Here you continue to run into a weird creature, starting as a small white fluffy creature and it slowly becomes that fearsome dragon that we all fear at the end of the Metroid games. It's kind of nice to know they choose to develop these minor characters just as much as the main characters. This also makes the whole series make sense because we now know how there are several of this creature.
A study and reflection of the Metroid series in a Video Game and Culture class.
Thursday, March 24, 2011
Wii Controls for Samus
The most recent games in the Metroid series: Other M, Corruption, and later Trilogy were released on the Wii console. These games let you take direct control of Samus' arm cannon and hands. In corruption, you can pilot your spaceship using the wii controls in both hands and operate computers and controls. Combat is at first awkward, but later it becomes much easier to change targets and fight effectively. Many of the interactions around the world are activated by motion controls to further immerse you in the experience.
Other M features just the remote, no nunchuck. The controls are super simple with just a few buttons and not much motion control. When you change to first-person controls, you take on controls like the Prime game.
Labels:
combat,
controls,
experience,
first person,
other m,
prime,
wii
The Face of the Legend
Samus' appearance has changed dramatically over her journey through the game systems. In her 16-bit days, she was a hidden character, but then revealed to be a ambiguous female with brown hair. She has changed from blonde to brunette a couple of times through the ages. In Metroid: Prime she was revealed as sort of homely brunette, then changed to a more cartoony blonde with a sideswept hairstyle. The GBA releases made her real "cutesy." Finally, Metroid: Other M has her pictured like the bottom picture above, with a kind of intense demeanor, while retaining her blonde, cartoony appearance.
You have to wonder if the appearance of Samus changes with the idea of attractiveness in culture. I'm sure the blonde cartoon-like variation was influenced by South-Asia culture. It is a mix of anime and their perception of beauty which stereotypes describe as a blonde American.
Prime Time
The idea to keep the morph ball experience third-person was necessary and was executed flawlessly. The whole game felt just like an older Metroid game, which is very important to the fans of the Metroid series.
Wednesday, March 23, 2011
Controversies in Metroid: Other M
The adventure of Metroid: Other M takes you through a derelict space station (big surprise there) and has you following the orders of a former Commanding Officer named Adam Malkovich. Unlike every other Metroid game where you collect all your power-ups, you must be told by Adam that you are allowed to use them.
This has stirred a bees-nest of controversy on many levels. First, Metroid fanatics were appalled to be stripped of their ability to find all the power-ups as they go, and are forced to wait for permission to get them. Mostly, people were pissed because Adam usually decides to let you suffer in an area where you need the ability before allowing you to use it...
Second, there was this whole attack on the developers for degrading Smaus to something like a house wife, where she needs permission from the dominate male in the game in order to be powerful. I see the argument here, and wonder if the developers were thinking of the social criticism when creating this title. It was produced in America, and as a nation, we are rather aware of women's rights.
Thanks Adam, i think we get it...
Tuesday, March 22, 2011
Metroid Re-makes
The most recent big project in the making is a Metroid 2 remake by DoctorM64. He is taking the game which arguably was the worst in Metroid history, and giving it new life. Using the complicated Zero Mission engine, he is custom building the graphics and sprite, as well as abilities and physics. The entire game is being re-created from scratch yo enhance the image of the original title. It is a very promising project.
Thursday, March 10, 2011
The first deal in Metroid world?
The three Metroid: Prime games were all combined into one disk in 2010. Spanning two different consoles and entirely different control schemes, Metroid: Prime Trilogy offered all the prime games at the price of one brand new game. It also incorporated the wii-motion controls to the dated, Gamecube games. So, technically, it improved upon the older games and offered them in a different style.
Replay Value
The ultimate meaning of "Replay Value," Metroid has founded the concept of speed running, where players compete for the lowest times. This also promotes the playing of the game over and over, like laps in a race, to find the shortest way through the game. Each and every Metroid game has alternative endings for those willing to take their game completion to a whole new level. Knowing you didn't qualify for the "best" ending makes you want to play the game again, to earn the "gold medal" of the Metroid race.
PS - that video is an hour long, i wouldn't necessarily recommend activating it here...(it might crash my blog)
Value in online culture
Outside value of the Metroid series
The Value of the metroid series must be an incredible asset for Nintendo.
Being one of their longest-lasting and highest-earning franchises, the Metroid series has made Nintendo much more money than simply game sales. Especially recently (2007+) more and more mechandise has hit the retail scene. Comical shirts have been produced, action figures and plush toys have been getting sold.
Samus and her iconic counterparts in her games will forever be invested in Nintendo culture. She will always appear in any Nintendo conglomerate games like Super Smash Brothers.
Tuesday, March 8, 2011
Death in Super Metroid
This more detailed death gave you a different feeling upon witnessing it. You almost felt bad, as she looked like she was in serious pain as her suit gets ripped off. It kind of makes you feel bad. One has to wonder if it is because she is a woman, or just because you have caused her death.
This is really how death should be in video games, you should feel something negative from ending the life of your on-screen character.
Death in Metroid
As the week continues, we are looking at death in video games. Whilst watching a video on the best ways to die in video games, Metroid was mentioned. Apparently, being obliterated into several pieces is one of the worst ways to die. It's true, every single enemy in this game dies the same way. They take enough damage and explode into tons of pieces and fall off the screen. Even Samus, the main character simply "pops" and cues a sad tone upon death.
Tuesday, March 1, 2011
LCD Games
We spent time in class today playing with some of the oldest forms of games. These games are incredibly challenging and require a totally different level of concentration that today's games. Playing the old Mario Brothers was an incredible challenge, having to split attention on both screens and think between ticks of the game.
I was surprised to see these primitive games have such depth and complexity. They make great use of all the images they included on the screen, as they re-use and recycle some of the sprites.
Labels:
classic,
game and watch,
games,
lcd,
nintendo,
old school
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